Exploding in Space
Join The Space Exploration Fleet! » Devlog
This is special, this marks the state of the game just before I started to break up it's core game engine.
- Fully working controls, including sensors and advanced maneuvering: stabilize the ship, face the selected target and align velocity to the target - using only the simulated maneuver engine abilities of the ship - no cheating!
- Layered camera setup: The player sees the outside of the synchronized "outside" ship overlayed by the stationary "inside" ship. Every Rigidbody close to the ship exists twice: outside and inside.
- A giant glass box restricts the ship, having a future game mode for dogfights in mind. The stationary ship is hidden inside the small moon.
- Energy and damage system ready to be used in any Ggameobjekt.
Have fun playing the demo!
I had to try many different settings so that the layered cameras work as intended in the WebGL build...
Join The Space Exploration Fleet!
Indie game development project
Status | In development |
Author | Phuntasy Productions |
Genre | Simulation |
Tags | 3D, Indie, Sci-fi, Space Sim, Unity |
Languages | English |
More posts
- small updateMar 01, 2025
- Sensors and enhanced control!Feb 17, 2025
- Six degrees of freedom!Feb 17, 2025
- Fully fledged Spaceship!Feb 17, 2025
- Space (finally)! Lights! And Energy!Feb 17, 2025
- Energize! - The Spaceship Is Powered Up!Feb 16, 2025
- One Week Later - The "spaceship" is growing!Feb 14, 2025
- The Project Launch - Spaceship on DrydockFeb 12, 2025
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